#13110 · Krieger_Pistol1
Arma · Revolver Peso 0 Compra - Venta - Slots 0 ATK 80 Nivel req. 80 Existentes 0
Descripción
Physical Attack Strength to Demihuman monsters +55%.
Ignore 20% of Physical Defense of Demihuman monsters.
***Additional Weapon Refining Level Option***
+6 Upgrade : Ignore physical defense of Demihuman monsters +5%, [Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the upgrade level 14.)
+9 Upgrade : When using [Trigger Happy Shot], auto-casts Lv.1 [Coin Flip].
[Trigger Happy Shot] attack strength increases based on refine level.
Class: Revolver
Attack: 80
Weight: 0
Weapon Level: 4
Level Requirement: 80
Jobs: Gunslinger
Ignore 20% of Physical Defense of Demihuman monsters.
***Additional Weapon Refining Level Option***
+6 Upgrade : Ignore physical defense of Demihuman monsters +5%, [Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the upgrade level 14.)
+9 Upgrade : When using [Trigger Happy Shot], auto-casts Lv.1 [Coin Flip].
[Trigger Happy Shot] attack strength increases based on refine level.
Class: Revolver
Attack: 80
Weight: 0
Weapon Level: 4
Level Requirement: 80
Jobs: Gunslinger
Información
Rango: 7
Nivel de arma: 4
Refinable: Sí
Posición: Mano derecha, Mano izquierda
Clases
Gunslinger
Script / bonos
bonus2 bAddRace,RC_DemiHuman,55;
bonus2 bAddRace,RC_Player_Human,55;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
bonus bUnbreakableWeapon;
if (getrefine()>5) {
bonus2 bAddRace,RC_DemiHuman,pow(getrefine()-4,2);
bonus2 bAddRace,RC_Player_Human,pow(getrefine()-4,2);
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
}
if (getrefine()>8) {
bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000;
bonus2 bSkillAtk,"GS_RAPIDSHOWER",getrefine()*2;
}
Ningún monstruo suelta este item.
No se vende en tiendas NPC.