Base de datos de items
Increase Ranged Physical damage by 10%. ASPD + 1%.
ASPD + 2%.
CRI + 8, HIT + 5.
CRI + 10, HIT + 6.
You do not feel any energy, no matter how much you look at it.
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Increase resistance to Neutral Property by 5%.
Increase resistance to Demihuman by 5%
Increase Healing by 6%. SP Consumption increased by 5%.
Increase Healing by 12%. SP Consumption increased by 10%.
Increase Healing by 20%. SP Consumption increased by 15%.
STR + 1.
If Refine exceeds 6, ATK + 1%.
If Refine exceeds 6, ATK + 1%.
AGI + 1.
If Refine exceeds 6, ASPD + 1%.
If Refine exceeds 6, ASPD + 1%.
VIT + 1.
If Refine exceeds 6, HP + 1%.
If Refine exceeds 6, HP + 1%.
INT + 1.
If Refine exceeds 6, MATK + 1%.
If Refine exceeds 6, MATK + 1%.
DEX + 1.
If Refine exceeds 6, Ranged ATK + 1%.
If Refine exceeds 6, Ranged ATK + 1%.
LUK + 1.
If Refine exceeds 6, Crit ATK + 1%.
If Refine exceeds 6, Crit ATK + 1%.
FLEE + 1.
FLEE + 3.
MHP + 1%.
MHP + 2%.
Critical Damage + 4%, CRI + 1.
Critical Damage + 6%, CRI + 2.
Critical Damage + 8%, CRI + 3.
Critical Damage + 10%, CRI + 4.
MHP + 3%.
MHP + 4%.
Increase ASPD by 2%.
SP + 25
SP + 75
Increase ASPD by 3%.
Increase ASPD by 4%.
Melee Attacks have a chance to activate "Bear's Power" for 5 seconds, transforming into Bigfoot and increasing Physical Damage by 20%, but consuming 500 HP per second.
When unequipping, lose 200 SP.
When unequipping, lose 200 SP.
Magic Attacks have a chance to activate "Runaway Magic" for 10 seconds, causing Magical Damage to increase by 5%, but consuming 200 SP per second.
When unequipping, lose 200 SP.
When unequipping, lose 200 SP.
Attacks have a chance to activate "Lightspeed" for 5 seconds, increasing ASPD by 10% and Flee by 20, but consuming 400 HP and 50 SP per second.
When unequipping, lose 200 SP.
When unequipping, lose 200 SP.
Damage from enemies have a chance to activate "Macho Man" for 5 seconds, increasing DEF and MDEF by 25%, but reducing the wearer's Physical and Magical Damage by 50%.
When unequipping, lose 200 SP.
When unequipping, lose 200 SP.
Skill casts have a chance to activate "Hawkeye" for 5 seconds, reducing the wearer's cast times by 25%, but consuming 50 sp per second.
When unequipping, lose 200 SP.
When unequipping, lose 200 SP.
Melee Attacks have a chance to activate "Lucky Day" for 5 seconds, increasing Critical by 20 and Perfect Dodge by 10.
When unequipping, lose 200 SP.
When unequipping, lose 200 SP.
Increase ASPD by 5%.
ATK +1%
Increases MATK by 1%.
Increases MATK by 2%.
Increases MATK by 3%.
MATK +4%
MATK +5%
MaxHP +5%
A strange device that was invented by an old craftsman, but has just recently been completed by his grandson.
Increases resistance against the Curse status by 10%.
Increases resistance against the Curse status by 10%.
This crown, adorned with precious gems, is generally worn by monarchs as a symbol of their rule.
Int +2
Int +2
Drop: Pharaoh (100%), Detardeurus (100%), Hydrolancer (100%)
A comical hat worn by clowns and jesters that is rumored to protect its wearer from magic.
Luk +2
Luk +2
Drop: Carat (0.8%)
Ideal for situations is poisonous or polluted, this mask supplies pure oxygen to its wearer.
Increases resistance to the Poison status by 20%.
Increases resistance to the Poison status by 20%.
A special mask that filters out poisons from the air.
Increases resistance against the Poison status by 30%.
Increases resistance against the Poison status by 30%.
Drop: Remover (8%), Myst (1.6%)
70's tough guy style sunglasses that give its wearer a manly swagger.
Class: Headgear
Class: Headgear
An exquisitely made circlet, typically worn by rulers or gentry.
Str +1
Str +1
Drop: Orc Lord (100%), Stormy Knight (0.8%), Gopinich (0.8%)
A wreath of wildflowers made by a woman in love.
Class: Headgear
Class: Headgear
Drop: Cat o' Nine Tails (0.8%)
A durable safety helmet created to offer some protection from accidents.
Indestructible
Indestructible
Drop: Skeleton Worker (1.6%), Martin (0.8%), Martin (0.8%)
A traditional headdress worn by native peoples.
Class: Headgear
Class: Headgear
Drop: Goblin (2.4%)
A mysterious object, possibly a device, that was discovered in the depths of the ocean.
Nobody knows what it is.
Nobody knows what it is.
Drop: Deviace (1.6%)
A ceremonial hat worn during one's graduation.
Class: Headgear
Class: Headgear
Drop: Evil Snake Lord (64%), Sage Worm (0.8%)
A special headgear created specifically for Lord Kaho...
Whoever he is.
Whoever he is.
Helment accessories that look just like fins.
Class: Headgear
Class: Headgear
Drop: Obeune (1.6%), Obeaune (0.8%)
A peculiar hat that makes it wearer look freshly hatched.
Class: Headgear
Class: Headgear
Drop: Eggyra (16%), Draco Egg (16%), Picky (8%)
A black cap that is usually worn by boys attending schools that require uniforms.
Class: Headgear
Class: Headgear
An incredibly heavy, yet almost impenetrable helmet constructed of bone.
Increases damage received from Shadow element attacks by 15%.
Increases damage received from Shadow element attacks by 15%.
Drop: Naght Sieger (100%), Dark Illusion (1.6%), Khalitzburg (0.8%)
A fabulous, feathered hat that turns men into womanizers and women into manizers.
Agi +1
Agi +1
A flamboyant hat worn only by the strongest of pirates.
Vit +1
Vit +1
Drop: Drake (100%), Treasure Chest (1%)
The most recognizable piece of the standard Kafra Employee uniform.
Mdef +3
Mdef +3
A unique headgear that symbolizes a merchant's grief.
Int +1
Int +1
A hat that is said to have been worn by the god of the sun.
Str +3
Str +3
Drop: Treasure Chest (0.02%)
A large piece of cloth, usually polka dotted, that is wrapped around goods which are then carried on the head.
Class: Headgear
Class: Headgear
A birthday cake replica that won't fit a Dancer inside,
but it's almost just as much fun to wear it on top of your head. Almost.
but it's almost just as much fun to wear it on top of your head. Almost.
Drop: Green Maiden (40%)
A wondrous helmet adorned with angel wings that was made by a smithing genius.
Agi +1
Agi +1
Drop: Treasure Chest (0.24%)