Base de datos de items
Increase Ranged Physical damage by 10%. ASPD + 1%.
ASPD + 2%.
CRI + 8, HIT + 5.
CRI + 10, HIT + 6.
You do not feel any energy, no matter how much you look at it.
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Increase resistance to Neutral Property by 5%.
Increase resistance to Demihuman by 5%
Increase Healing by 6%. SP Consumption increased by 5%.
Increase Healing by 12%. SP Consumption increased by 10%.
Increase Healing by 20%. SP Consumption increased by 15%.
STR + 1.
If Refine exceeds 6, ATK + 1%.
If Refine exceeds 6, ATK + 1%.
AGI + 1.
If Refine exceeds 6, ASPD + 1%.
If Refine exceeds 6, ASPD + 1%.
VIT + 1.
If Refine exceeds 6, HP + 1%.
If Refine exceeds 6, HP + 1%.
INT + 1.
If Refine exceeds 6, MATK + 1%.
If Refine exceeds 6, MATK + 1%.
DEX + 1.
If Refine exceeds 6, Ranged ATK + 1%.
If Refine exceeds 6, Ranged ATK + 1%.
LUK + 1.
If Refine exceeds 6, Crit ATK + 1%.
If Refine exceeds 6, Crit ATK + 1%.
FLEE + 1.
FLEE + 3.
MHP + 1%.
MHP + 2%.
Critical Damage + 4%, CRI + 1.
Critical Damage + 6%, CRI + 2.
Critical Damage + 8%, CRI + 3.
Critical Damage + 10%, CRI + 4.
MHP + 3%.
MHP + 4%.
Increase ASPD by 2%.
SP + 25
SP + 75
Increase ASPD by 3%.
Increase ASPD by 4%.
Melee Attacks have a chance to activate "Bear's Power" for 5 seconds, transforming into Bigfoot and increasing Physical Damage by 20%, but consuming 500 HP per second.
When unequipping, lose 200 SP.
When unequipping, lose 200 SP.
Magic Attacks have a chance to activate "Runaway Magic" for 10 seconds, causing Magical Damage to increase by 5%, but consuming 200 SP per second.
When unequipping, lose 200 SP.
When unequipping, lose 200 SP.
Attacks have a chance to activate "Lightspeed" for 5 seconds, increasing ASPD by 10% and Flee by 20, but consuming 400 HP and 50 SP per second.
When unequipping, lose 200 SP.
When unequipping, lose 200 SP.
Damage from enemies have a chance to activate "Macho Man" for 5 seconds, increasing DEF and MDEF by 25%, but reducing the wearer's Physical and Magical Damage by 50%.
When unequipping, lose 200 SP.
When unequipping, lose 200 SP.
Skill casts have a chance to activate "Hawkeye" for 5 seconds, reducing the wearer's cast times by 25%, but consuming 50 sp per second.
When unequipping, lose 200 SP.
When unequipping, lose 200 SP.
Melee Attacks have a chance to activate "Lucky Day" for 5 seconds, increasing Critical by 20 and Perfect Dodge by 10.
When unequipping, lose 200 SP.
When unequipping, lose 200 SP.
Increase ASPD by 5%.
ATK +1%
Increases MATK by 1%.